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Starcraft 2 ai difficulty levels
Starcraft 2 ai difficulty levels













starcraft 2 ai difficulty levels

Towns usually have a Town Center, which is a Command Center, Nexus or Hatchery. The AI defines a town as a point with a radious in which it builds all the buildings. Towns are bases, as sc2 gamers are used to handle them. The Wings of Liberty map "The great Train Robbery" uses the Escorts extensively, as the train components has got escorts. The result will be a unit that walks at a polar coordinate calculated on the target units location and direction. The default maximum value is 200.Įscorts are assigned by adding a escort to a Wave Target (unit, point, region etc). To cap this activity it can be a good idea to limit the AI:s APM (actions per minute). Here are some efforts in defining and discussing them.ĪI:s have "superman fingers" which can type and give controls at almost infinite speed - at least in comparison to humans. Then you can spawn small groups of units and micro them.ĪIs have their own unique words that does not really appear in the rest of the game. The easiest way to work with AI is to use the melee AI, launched with Method 2 below.AIs are only useful if you want to build a custom melee AI or if you want to have a "realistic" base-builder/rebuilder behavuiour from the AI.See the "Attack waves without Attack waves" chapter. You don't need to use the AI modules if you only want to spawn units and send them at the players.

starcraft 2 ai difficulty levels

As a result, this walkthrough does not go into very deep detail about the different aspects of the editor.

  • The Map properties contains information on which players are controlled by AI:s and what difficylty level they should be playing at.Īll in all, working with AI requires a good overall knowledge about how the SC2 editor works and fits together.
  • The AI Module contains information on how attack waves should be composed and when they should be sent.
  • The data module contains information about how the AI should deal with units and spellcasting.
  • The trigger module contains functions for starting the AI, as well as issuing specific orders.
  • 4.3 Preplaced Hidden Units as blueprintsĪrtificial Intelligence (AI) Description ĪI management is scattered across the editor as it needs to have handles in all parts of the editor in order to function.
  • starcraft 2 ai difficulty levels

  • 3.1.3 Method 3 - Super specifific Melee AI.














  • Starcraft 2 ai difficulty levels